All four of my Rollerball articles are now posted below, with the history of the game and every real stat about this fictional sport collected in one place. Now, please stand for the playing of our corporate anthem…
All four of my Rollerball articles are now posted below, with the history of the game and every real stat about this fictional sport collected in one place. Now, please stand for the playing of our corporate anthem…
Something I’ve been meaning to do for a while — I just added 4 pages to the Light Bikes booklet, including new optional rules we’ve been playtesting, and the step-by-step instruction (with photos!) on the best way to build light walls. Also included is the Spinnaker graphic, for those looking to generate movement without dice. And it’s still only 99¢ — just click here
When I started working on Light Bikes, I looked into making the game grid and light walls out of acrylic (especially florescent acyrlic), but found the costs prohibitive. I also didn’t have easy access to the laser one needs to do all the cutting and etching — but someone out there did, and they’ve now made a light cycles set that literally glows:
Light Bikes made its convention debut at Cold Wars 2011, with a good run of five games (thanks too to the organizers for putting me in the lobby on Friday afternoon, ensuring that anyone coming into the Lancaster Host would walk by our setup.) The photos below are from a Saturday pick-up game with some old friends, and a couple of new converts.
Although the Light Bike rules come with suggestions (a half-dozen of them in fact) on how to build your own light walls, I’ve been getting requests for detailed instructions on how I built my own setup. So, here they are.
Early in 2010, work began on Light Bikes. It was originally supposed to be a couple of pages in the Speed Rally expansion, but when that was delayed, I decided to spin it off into its own stand-alone game. It has since taken on a life of its own.
More arcade-like action on the other side
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